Slow Story-Making in Urgent Times
نویسندگان
چکیده
In the context of an alarmingly sped up “slow death” for disabled people living under emergency COVID-19 medical triage protocols in Ontario, Canada, that produce, naturalize, and weaponize our vulnerability, we assert slow digital story-making opens a threshold space filled with complex, relational, lively collaborative worldmaking. Here, analyze videos made by three digital/multimedia story-makers, known as experimenters, who express turbulence they lived through via storywork described their unique yet entwined vantage points. Following Rosi Braidotti’s caution against capitalizing on tragedy, offer Donna Haraway’s “compost writing” alternative to building theory. By compos(t)ing online multimedia stories straddle digital/human/more-than-human realms, take “digital composting” unfinished methodology wherein move collectively, even from isolation own homes. We posit way “staying trouble” find ourselves worldmaking at complex between life/death, vulnerability/resistance, individual/relational, human/nonhuman. To compost is leave them ruminate entanglements posthuman existences urgent times.
منابع مشابه
Good times--bad times: my story regarding acute stroke treatment.
In precomputerized tomography (CT) times, several attempts had been made to use thrombolysis in stroke patients. In most cases these were very late, desperate attempts in severely affected patients, in whom it was unclear whether the patient had ischemic or hemorrhagic stroke. Many patients died, and upon autopsy, massive hemorrhages were found and thrombolysis was thereafter abandoned. Modern ...
متن کاملThe Making of Toy Story
Toy Story is the first full length feature film produced entirely using the technology of computer animation. The main characters, Sheriff Woody and Space Ranger Buzz Lightyear; are toys that come to life when humans aren’t around. Their story is one of rivalry challenges, teamwork
متن کاملInterweaving Story Coherence and Player Creativity through Story-Making Games
In story-making games, players create stories together by using narrative tokens. Often there is a tension between players playing to win using the rules of a story-making game, and collaboratively creating a good story. In this paper, we introduce a competitive story-making game prototype coupled with computational methods intended to be used for both supporting players’ creativity and narrati...
متن کاملResponse Times and Decision-Making
Response times have been very informative for the understanding of mental processes, 1 for many years. The most useful analyses of response times have been those based on 2 cognitive theories of decision-making, known as evidence accumulation models. We review 3 the history of decision-making models, and the empirical phenomena which have guided 4 their development. We focus particularly on the...
متن کاملStory-Making with Improvisational Puppets and Actors
Improvisational actors create engaging vignettes in real time, without detailed planning, and often working within constraints provided by the audience. We are exploring the possibility of creating intelligent computer agents that can be embodied as animated characters, can perform in a manner loosely resembling that of human improvisors, and can tailor their performances to abstract directions...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Cultural Studies <=> Critical Methodologies
سال: 2022
ISSN: ['1532-7086', '1552-356X']
DOI: https://doi.org/10.1177/15327086211072230